What is the difference between scary and horror
With a vague fore-warning a week in advance, suddenly that corridor is an unpleasant environment. It's not a scary corridor; you are just scared every time you walk down it of what might happen. And yes, we could argue semantics of my use of 'scary' here, but you get the point. The corridor is not horrific, your apprehension is built merely on the suggestion of a cheap scare that anyone could pull off.
Games are great at doing this this. Magical code can make things appear right in your face with a crash of sound. They prepare you for it too — the build up of string music and faintly audible noises of suggestion; the equivalent of that vague fore-warning.
What they aren't so good at though is genuine horror. Making you scared, not because you know that something is going to get shoved in your face, but because something that goes against what you fundamentally know as right is happening — a primeval fear. The Cradle; a famously horrible level in Thief 3 took me about 4 months to complete.
It's a level built inside a mental-asylum-turned-orphanage which suffered a massive fire. I couldn't progress for more than scant seconds at a time without genuine terror building in me. Nothing ever jumps out at you in The Cradle, nothing runs at you screaming. There is actually little drama at all — just a horrible back story, eery shadows and an incessant banging coming from the attic. I was a quivering wreck.
For that single level Thief 3 had managed to completely undermine every single self proclaimed horror game out there, and it did it casually. Gravity was a scary enough movie in my book. I've watched an horror movie when I was a child, it was so scary I made nightmare for 3 years. I remember you told me about it. I struggled in many years too after watching a scary movie named "Gravity", but it was labeled as a sci-fiction thriller and had 11 years age limit, so it wasn't a horror movie by the label.
The movie I watched was like 16 or 18 age limit and I was very young, a but younger than 10 yeas I think. I watched Gravity when it was released. I thinks it's 3 - 4 years ago. It was 11 that was the age limit and I trusted it too much. Age limit is a bit useless some people younger wouldn't be afraid and other older would get afraid.
But one thing for sure is that it should at least be 15 as age limit and not Since it's psychologically horror in addition to bloody gore scenes. If you googles "Gravity death scene" it comes up.
I prefer not google it, I did it one time and it was scary. I think in Norway it's like in France about rating, they rate everything low because they want to get more view.
There's some horror movies in Norway that gets 15 as age limit or higher. Maybe because it's not the same people who gives the age limits. It's more than one person who have that kind of job where they're giving age limits.
Possible but don't they have a list for rating movie? Like what's acceptable and what's not for a movie for 11 years and 15 years old? I think they have that in my country.
Horror movies are supposed to be scary movies that frightening the audience, so what's the difference between a horror movie and a scary movie then? I've heard people saying it's a big difference between it. We feel the uncanny as the barriers between things—life and death, dream and reality, body and mind—appear to crumble.
In German, Freud connects the term— unheimlich —to the concept of not belonging to the house. Haunted house stories often elicit the uncanny as the protagonists discover secret passageways and boarded-up rooms. When the sister touches it, she disappears, and no one else ever remembers her. Did reality split in two? The situation is infused with mystery, terror, and uncanny unease. Of all the emotions one can experience, Freud argued that the uncanny might be the only one that is more powerful in fiction than in real life.
And this powerful emotion is—like terror and horror or any other feeling—imparted by how the writer uses words on the page. A study of the psychology of these feelings, along with a study of how they are conjured by art, can only sharpen the tools a writer has to achieve that basic goal: making a reader feel. Subscribers receive quality lists of upcoming deadlines for lit mags and contests, free fiction, and exclusive content regarding writing, craft, and interviews from established authors.
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